Commander Blog
The perfect place to start your day!
The perfect place to start your day!
Sep 1st
Over the last few weeks the ETF2L community have been able to nominate your favourite candidates for the AFS Season Awards. All nominations were counted and the 4 most popular candidates are continuing to the Final Vote phase. Polls are now open, so get voting to decide who can claim the following titles:
— Vote Now –
Instead of the Fair-Play Award (which unfortunately did not receive enough nominations) we will present the one and only CantfitmyN Award to all teams who lose all their games but still finish their season! (LAN’s don’t count obviously!)
CantFitmyN Award:
Phrozen Gaming
Cavaliers RED
SdX98 Gaming
Who Dares… Grins
Harmful Hamsters
Initium Novum
KillerInstincts
Animals
Kiez-Clan Hamburg
Coffee
With the incredible amount of teams to be placed the provisional seedings are slightly delayed, but don’t worry! Stay tuned to ETF2L.org and we’ll have them ready shortly. Please remember that your team will need 10-14 players and can only have 1 (Great) Buddy or you will not be eligible.
There has been a great response to the promo match and several casters have already confirmed their presence including ETF2L Radio and TGBF.
Matthijs ‘A_spec’ Hoving will even be travelling all the way to Copenhagen just to give you a videostream of the event, so be sure to give him a hug on the blog of the travel challenge he is competing in. The Highlander Mix-up Match will also happen this Thursday, so stay tuned!
Sep 1st
The Grand Final: Team Dignitas -v- Epsilon Esports
16.30BST
Stv: 85.236.102.16:35715
Multiplay Stream: [link]
As many of you will know, this weekend the competitive TF2 community has descended on sunny Newbury to compete in the largest offline tournament the European game has ever seen. i40 has already produced some fantastic games throughout the Group and Knockout stages, with a variety of teams showing both brilliant examples of LAN crumbles and LAN success.
Now however, we’ve reached the serious stages. This morning, Team Dignitas and TCM-Gaming will meet in the Upper Bracket Final to determine who will proceed with a clean sheet of victories to the Grand Final, whilst down in the murky depths of the Losers Bracket, FakkelBrigade battle eMpathy and Epsilon fight one of the biggest surprises of the tournament, TwistedPlay. Keep up with the results of these games by following the one and only James “Admirable” McDonnell’s Cadred coverage.
Update: The Grand Final is, as usual(!) delayed by at least half an hour, so will be starting at around 16.30BST. I have also been told by the Multiplay staff that they have installed crowd mics around the stage, which basically means we have to be loud!
The Grand Final is all set on the main stage for 16.00 BST, so make sure to tune in and support the TF2 community! At i39, Multiplay admins were amazed as the stats went through the roof with thousands of spectators watching on Source TV and through Streams. All the details will be posted here when we get them, so lets try and break the record from i39!
Update: Due to the Lower Bracket Final being a Bo3, the community photo will be pushed back to after the Grand Final!
As is tradition, we will be having a community photo outside the Grandstand on the steps at 2.30pm. This is a fun way to bring our community together and a record of how we’re growing at the iSeries, so make sure you’re there!
Sep 1st

The i40 TF2 final was once again great entertainment and Byte & Dave really gave their best on commentaries. Final was between Team Dignitas and Epsilon Esport. Because we still don’t have the official video of the stream we just published my pod-recordings on tf2.fi so all of you can listen the commentary and watch the highlights from the stv-demos. Unfortunately we don’t have the proper ticks or times, so you just have to try fix the casting and demos to match by ear. The podcast from the last map ends 5 mins too early. Sorry about that.
Download the stv-demos from Fileplay:
http://www.fileplay.net/file/9644/i40-tf2-6v6-idk-vs-team-dignitas-granary (.dem)
http://www.fileplay.net/file/9642/i40-tf2-6v6-idk-vs-team-dignitas-gullywash (.dem)
http://www.fileplay.net/file/9643/i40-tf2-6v6-idk-vs-team-dignitas-badlands (.dem)
Download the podcasts from tf2.fi
http://tf2.fi/nautti/i40/diggy_vs_epsilon_i40_granary.mp3 (.mp3)
http://tf2.fi/nautti/i40/diggy_vs_epsilon_i40_gullywash.mp3 (.mp3)
http://tf2.fi/nautti/i40/diggy_vs_epsilon_i40_badlands.mp3 (.mp3) *last 5 minutes is missing
Now enjoy the game and thanks to Byte and Dave for their great commentaries!
- nautti
Sep 1st

Here’s another one of those shameless screams for help to support TF2. Currently the dutch casting legend
A_Spec is participating in some stuff that will make him win some stuff. Now, here’s the juicy part:
[7:13pm] QuadV|A_Spec: $600 to ETF2l for a cup if I win
So, go here to vote on Matthijs!
Aug 27th
“abhorrence” left us with this. Looks interesting, thanks for contribution.
For the past few days, Australian Scout and creator of PVHUD –
povohat, has decided to let the cat out of the bag and share some delicious division 1 secrets and tips related to playing Scout. The secrets range from movement scripts to custom crosshairs to reducing eye candy to get that extra bit of fps in your tense firefights.
Before you frown and yell “Nub on a mission!“, go ahead and give the column a look see. There’s alot of good stuff mentioned that you won’t find anywhere else.
Hey guys. I made a promise that if I was awarded a ‘best scout’ title in the last OWL season, I would make public a bunch of ‘tricks’ I use that I have previously kept relatively quiet. Well I got 2nd again which is enough for me to have to cough up.
Part I - Null Movement Canceling Script
Part II - Customised Crosshair
Part III - Reducing Extraneous Visual Clutter
Even more updates are in the works, so don’t fret!
povohat plays for
Kings. A Division 1 Australian team.
Aug 27th
As we announced a week ago, the EMS Season VII Qualifiers are starting next Tuesday with the 1st Qualifier. You can already signup since Monday for all the Qualifiers.
So far, 7 teams registered for the 1st Qualifier, which mean there are 9 slots left. Be sure to not miss the signups for the 1st Qualifier!
You can signup to the 2nd, 3rd and 4th Qualifier as well.
EMS VII TF2 Qualifiers Informations.
We announced our 6th season of the 6on6 League recently as well.
On Monday, we announced that Valve will support the league by providing in-game Medals to all participants. The Top3 of the Premiership Division, Division 1, and playoffs of the other Divisions will get custom medals with the name of their division and their place.
Because of this announcement, we extended the signups by 1 week. The new deadline for signing up is 10/09/10 21:00 CET, so as of today, you still have 2 weeks to signup.
Aug 25th
I’m a Senior Game Designer at Hi-Rez Studios. I make levels for PvE and PvP, and contribute to designs for new features, but mostly I work with the character art pipeline designing and implementing thebots and bosses that you fight in PvE missions. A typical day for me involves meeting with artists and other designers to discuss and flesh out new concepts, writing documents outlining gameplay or technical elements that artists and animators need to create the art and animations, and combining those art assets with the weapons and minds of the bots, which I create by configuring devices and creating AI scripts in the game’s vast database. I also know all the cheat codes in the game. Did you know if you’re on the title screen and press Up, Down, Left, Right, Up… well, I should probably let you figure it out yourself.
My first game development job was during college, interning for minimum wage at a company in California that makes educational games for young kids. I spent the summer designing and building prototypes for music-themed minigames to teach young kids how to read music and understand concepts like rhythm and note length values. I’m not sure if the prototypes I made were ever used in the final game, but they were much more fun and educational than most of the existing stuff at the time. I spent the next summer interning at a company that makes lottery games, designing online instant win games for the UK and Denmark lotteries and learning the complex math behind lottery odds and returns. During that time, I also started working part-time at Hi-Rez as a level designer, after learning of the company and the awesome sounding project they were working on at the time, and submitting a design test for an unpaid intern position. I kept working part-time a couple days a week at Hi-Rez throughout my final year of school, and started as a full-time Level Designer when I graduated.
My most vivid early memory of a video game was one Christmas break when I was very young and my older cousin brought over his Commodore 64 to set up in the basement at my Grandma’s house. We played all kinds of games, from Donkey Kong to flying space shooters. A year later when the same cousin brought over his new Nintendo, I knew for sure these video games were going somewhere, and once I got a Nintendo of my own, I was hooked! I’ve spent the majority of my life since then fascinated by videogames and the idea of telling stories by creating my own interactive worlds. I was drawing layouts for new Mario 3 levels in Elementary school when I should have been paying attention in class, or drawing monsters, weapons, or writing up character descriptions, abilities, and design docs for RPGs I would have loved to make. In high school, I taught myself some basic programming and started to focus more on school (saving most of the game design for my spare time outside of class) and went to Georgia Tech to study Computer Science where I could learn to program like an all-star, so I could understand the technical back-end and write code for games – knowledge which has been extremely valuable to me as a game designer.
That’s a tough call. As a designer, I play all classes and try to keep them under my fingertips, but I tend to cycle through favorites. Medic was my first love, and I enjoy the versatility of Robotics and sheer destruction power of Assault, but lately I’ve been pissing off coworkers with my uber Sniper Recon. It’s teh win in PvP if you have good team support and know what you’re doing, and I’m always top damage in Defense missions.
The high level PvE content I’m currently working on, hands down. I can’t say much about it yet, but there should be some awesome stuff in the next expansion that is going to really raise the bar for what players expect (and receive) from PvE.
I often draw from my experiences playing other games or interacting with other media, depending on what’s the most relevant at the time. I tend to recall my own favorite experiences in other games when thinking of things that would be cool in games I’m working on, or the way plot unfolds or characters and environments are presented in film when I’m looking for mood reference. It’s not uncommon to describe new ideas in terms of commonly understood content from other media, so referencing the creepy look and feel of Alien or describing an environment or character idea from Bladerunner or referring to an awesome boss experience in Shadow of the Colossus or World of Warcraft can be a great way to find common ground to share ideas with others. I am also always considering the “how” not just the”why” and pull a lot from my computer science background when considering how feasible an idea is in practice.
It’s a very competitive industry and most of the people in it are very passionate about their work, so you’ve got to have a strong drive and be devoted to what you do if you want to stand out. I wouldn’t be where I am now if it weren’t for my willingness to work hard and passion for what I was doing, while at the same time being willing to work for peanuts or even free in some cases to get the experience needed to eventually get the job I wanted. If you want in, be prepared to have to work for it, and probably swallow your pride (but not your ambition) in the process. It’s especially not going to be easy to break in right out of school, so I would recommend applying for internships to get professional experience, or working on mods and personal projects to hone your skills and get experience on real, tangible projects early on. Shipped titles and playable demos are a big plus. I know when I’m interviewing new applicants, in addition to the obvious skills with the tools, I’m looking to see if they have the fire to devote themselves to what they’re doing, and the work ethic and patience to get it done, and seeing that a recent graduate has done serious work on projects not related to class is always a big plus. If you can show that you’re the kind of person who’s willing to applying yourself even when there was no real compensation (aside from personal pride) to be had, that can help you get a foot in the door. Dabbling here and there or being a casual weekend hobbyist isn’t going to get you nearly as far as diving in and getting your hands dirty, and with the amount of competition for jobs (especially in today’s market), you really need to find ways to set yourself above the rest.
This is probably the most difficult question. I like a lot of games and genres, but at core, I’m kind of an old-schooler in many ways. I think the games focused more on fun simple gameplay, innovation, and story telling without being able to hide behind crazy visuals, fast-cut trailers and cinematics, and (usually) awful VO. That said, my list looks something like:
Final Fantasy 3 (US), Chrono Trigger, Castlevania: Symphony of the Night, Diablo 1 and 2, FF7, Final Fantasy Tactics, The Simpsons Arcade Game, Doom 1 and 2, Super Mario World, Super Smash BrosMelee (Brawl just didn’t live up), Sonic 2, D&D: Shadow Over Mystara (an awesome classic arcade game), and the Megaman series.
When I’m not playing or creating videogames, I enjoy playing piano, drawing, cooking, going on bike rides, playing or running table top RPGs, smoking hookah, playing UNO, and spending time with my lovely lady and our ridiculous cats.
I listen to a wide variety of music. Lately it’s been a combination of Bonobo, Mux Mool, Ratatat, and Megadeath, but you can almost always find me with Aphex Twin and the three ‘B’s (Bach, Beethoven, andthe Beatles) on hand.
When a new feature, bot, or game type works for the first time without a hitch – “Ship it!”
Share and Enjoy:
Aug 25th
MMO Editorial blog MOGAZINE calls Global Agenda: The TF2 MMO and declares that there’s “no doubt that the balance between classes is by far one of the best in the genre.”
Check out Mogazine’s Anthony Spezzano’s review of Global Agenda including his thoughts on class balance, Sandstorm and the open-world PvE (“a massive open-world PvE area called the Sonoran Desert, frequently characterized by the statement; “it takes about 15 minutes to jetpack across the area””).
One of the best things about Global Agenda is its class balance. Some class/spec combinations may be more annoying then others but there is no doubt that the balance between classes is by far one of the best in the genre. Even the comparison of the “Common” (white) loot and the “Epic” (purple) loot is very minimal. Bottom line, if you’re sick of unbalanced classes and games where gear conquers skill, Global Agenda is an excellent choice.
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Aug 25th
Refer friends to Global Agenda, and get bad-ass in-game head flair. It’s that easy!
All Global Agenda players that have purchased the game now have a set of coupon codes that they can give to friends to encourage them to buy the game. These codes give a 15% discount in the Global Agenda Store. Give these codes to your friends and once 5 of your coupons are used, you will get the boonie hat head flair! (Flair will be awarded starting Monday, August 23).
Note: Coupons are only valid in the Global Agenda Store.

Where can I find my coupons?
Log into your Account and click on the Coupon Codes tab. Give the coupon code to your friend to use during the purchase process.

How can I tell if a coupon has been used?
Look at the Used column in the Coupon Code tab. It shows whether the code has been used or not.
I’ve given away all my coupons. Can I get more?
Yes! Your coupons will be replenished once a day. You should always have 5 unused coupons in your account.
Five people have used my coupons! How do I get my flair?
We’ll start awarding flair on Monday, August 23 to anyone who has 5 coupons used. Starting Monday, the system will update your account to give you the flare promotion. After Monday, your account will be automatically updated once you reach 5 coupons.
I already used some of my coupons. Do they count?
Yes! Any coupons used from your account count towards the flair.
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Aug 25th
The Community Highlander Challenge has seen an astonishing popularity so far. We are really glad to be able to unite communities and players from all over the world in such a way and provide so many people a view of competitive TF2. To kick off this tournament,
Ashkan and ETF2L will bring you an event that defines the spirit behind this tournament. On Thursday the 2nd of September 21:00 CEST, pros, pubbers and Valve staff will team up in a special exhibition all-star match, to bring you a taste of the great highlander games yet to come. The pubbers will be randomly chosen from the participants of the tournament (excluding buddies), so that everyone gets a chance to play. The competitors will be divided into 2 teams of 9 and face off on pl_badwater and cp_freight.
The game will be viewable through SourceTV and shoutcasts, and hopefully through livestreams as well. Be sure to check back on September the 2nd, for exact details on the game and how to watch it.
A big thanks to Larolaro, who by making this poster for us, put his previous creations (The Homewrecker and Tankbuster Pack) to shame!
The signups will close in 2 days, be sure to have your roster signed up and being in accordance with the rules. Remember, players will have to be new or have only the lowest division experience [link]. Teams can have one (and only one) higher level player to help them out as buddy, and all buddies will have to be marked as ‘buddy’ or ‘great buddy’ on their roster, so a team can only have a maximum of one player marked as such or they will have to be dropped. Additionally, a team will have to consist of a minimum of 10 and a maximum of 14 players when the signups close or they will not be eligible.
We would also like to stress everyone to have a look at our rule section, it’s the best way to get to know how ETF2L matches are played. You can find info about playing etf2l matches on our General Rules page and Highlander specific rules like the map pool can be found on the Highlander Rules page.
We also added an official config to be used for non-5cp maps so that to prepare your server you would only need to load the config on your server to have your server ready for your game. The config for Payload, attack/defence and King of The Hill maps can be found Here. For 5cp maps please use the regular config which can be found Here. Information about winlimits and playmodes can be found on the highlander FAQ.